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Post by Pteragon on Sept 25, 2016 8:49:28 GMT
No problem!
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Post by Red Moon Entertainment on Dec 3, 2016 14:19:04 GMT
I figured out how to use it, and yes, it works in Blender 2.77. Stick the EXE into your 3D Rad installation directory, and then install the .py script via the plugin manager in Blender. Then save the user settings, and at the far left corner there should be a tiny tab named Misc. click it, and there you go. You can export a mesh, rigidbody, or even animations. Just be aware that the animations are the 000_mesh, 0001_mesh format instead of it being 1 model combined, and you have to export the skinmesh first before doing the anims. That, and the object name in 3D Rad is "Blender_model_ or something, so if you export more than 1 thing, I think it will overwrite the first one, so you have to manually rename both the index JPG and the folder itself to be different than the original name. don't understand at all ...
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Post by Thunder on Dec 3, 2016 14:21:35 GMT
You need an x file. Right?
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Post by Red Moon Entertainment on Dec 3, 2016 14:25:50 GMT
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Post by Thunder on Dec 3, 2016 14:31:44 GMT
Listen! Just go to Blender's User Preferences panel -> Add-ons -> Go to the Import-Export section and enable the DirectX (.x) files.
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Post by Red Moon Entertainment on Dec 4, 2016 13:28:33 GMT
The problem is still that: "Could not open source rigidBody_shadow.x"
What to do?! Is the texture the wrong element?
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Post by Thunder on Dec 4, 2016 14:16:50 GMT
Don't save it as shadow. Only rigidBody.x
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Post by Red Moon Entertainment on Dec 4, 2016 19:14:15 GMT
I checked the box to skip shadowmesh in RadImp, but 3D Rad crashes if I place it but if I place it while the geometry isn't shown it says: "Could not open source rigidBody.x"
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Post by Thunder on Dec 4, 2016 19:34:05 GMT
Are you sure you don't have any lamps, cameras, emptys, curves, metaballs etc. except the model itself as mesh?
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Post by Thunder on Dec 5, 2016 15:59:20 GMT
You are welcome! Doing my best.
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Post by Red Moon Entertainment on Dec 6, 2016 18:30:16 GMT
I will check, but the first thing I always do before modelling is deleting all startup files. Anyway, thx, maybe you're right ... Just hope
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Post by Red Moon Entertainment on Dec 7, 2016 17:35:43 GMT
No, no lights, cameras and other objects than the model. I'm so sad ...
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Post by Thunder on Dec 7, 2016 20:34:01 GMT
I'm sorry! For now I can't go any further.
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Post by Red Moon Entertainment on Dec 8, 2016 13:39:42 GMT
No big deal. Thx, for trying help me
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Post by johnlee5168 on Dec 15, 2016 13:31:12 GMT
thank you !!!
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Post by DedTed on Dec 22, 2016 18:42:26 GMT
Can anyone help me with the installation??
Here's what I did... 1. Extracted Exp3drad.exe to 3D Rad folder (it's in D:\) 2. Installed the .py script in Blender 3. Went to misc tab and pressed Export Skinmesh
But nothing happened (except an error in Blender)!! PLS HELP!!!!!
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Post by Orangemacm on Dec 24, 2016 8:39:07 GMT
Can anyone help me with the installation?? Here's what I did... 1. Extracted Exp3drad.exe to 3D Rad folder (it's in D:\) 2. Installed the .py script in Blender 3. Went to misc tab and pressed Export Skinmesh But nothing happened (except an error in Blender)!! PLS HELP!!!!! Oh... I see yo problem... I'll create a picture tutorial on how to install it correctly... As for me I'm using Blender 2.77... I found it working too...
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Post by Orangemacm on Dec 25, 2016 14:38:49 GMT
okay thank you bro I just posted... A small video on how to check it out...
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Post by richard on Mar 28, 2017 8:09:01 GMT
it is comming traceback error . what can i do?
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Post by richard on Mar 28, 2017 10:18:16 GMT
as 3dradenthusiast said that "I figured out how to use it, and yes, it works in Blender 2.77. Stick the EXE into your 3D Rad installation directory, and then install the .py script via the plugin manager in Blender. Then save the user settings, and at the far left corner there should be a tiny tab named Misc. click it, and there you go. You can export a mesh, rigidbody, or even animations. Just be aware that the animations are the 000_mesh, 0001_mesh format instead of it being 1 model combined, and you have to export the skinmesh first before doing the anims. That, and the object name in 3D Rad is "Blender_model_ or something, so if you export more than 1 thing, I think it will overwrite the first one, so you have to manually rename both the index JPG and the folder itself to be different than the original name.
for me when i added in blender user preferences , after that when i click on export mesh/export rigidboby, it is showing the 3d view full and then showing that report:error .but it got exported on a seperate file called 3drad and in that i folder and a file is there . the folder named blenderexports and a jpg file called srnsht but its not comming according to orangemachem's video "https://www.youtube.com/watch?v=wNx6rY_9mYg&t=182s" it is not comming .
CAN ANYONE HELP?
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