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Post by commended on Apr 23, 2016 15:54:00 GMT
Hi all, So I made a model for my open world game using a building texture from the high street in my town. When in Sketchup the texture is fine but when exported...well, see for yourself. Please help, its vital!
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Post by Das Uberstein on Apr 23, 2016 16:02:37 GMT
Suspicious. I never have that problem before.
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Post by commended on Apr 23, 2016 16:09:28 GMT
Suspicious. I never have that problem before. It's soul crushing
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Post by WhyNot on Apr 23, 2016 16:43:40 GMT
just make the texture unique by right clicking on the face in sketchup that might help
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Post by Power Supersport on Apr 24, 2016 11:18:25 GMT
Yes... It will help... The textures mustn't be distorted to be seen correctly in 3D Rad...
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Post by commended on Apr 24, 2016 15:22:32 GMT
Yes... It will help... The textures mustn't be distorted to be seen correctly in 3D Rad... Still not working:(
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Post by Power Supersport on Apr 24, 2016 16:39:13 GMT
You shouldn't just right click on the texture... Right-click and then "Make unique texture"... It has to help... It happened me a lot of times...
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Post by commended on Apr 24, 2016 20:04:06 GMT
You shouldn't just right click on the texture... Right-click and then "Make unique texture"... It has to help... It happened me a lot of times... Still nothing
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Post by Power Supersport on Apr 24, 2016 21:13:18 GMT
Well, the last thing I can possibly suggest is to rightclick, texture, reset position... It will reset the texture, but you can reposition it and it will be fixed...
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Post by Das Uberstein on Apr 25, 2016 2:29:10 GMT
Suspicious. I never have that problem before. It's soul crushing Mimicking "It's soul crushing". Well, I DON'T KNOW.
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Post by BorekS on Apr 25, 2016 6:37:51 GMT
I know this issue pretty well. it just seems from some reason the 3D model conversion between the modeler and final stuff for 3DRad (which is the DirectX 3D file) losts the proper vertex coordinates to keep the texture uv-mapping correctly.
one of the solutions is to "manualy triangulate" all mesh faces before the model conversion.
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Post by commended on Apr 25, 2016 16:08:46 GMT
Well, the last thing I can possibly suggest is to rightclick, texture, reset position... It will reset the texture, but you can reposition it and it will be fixed... It worked, thank you so much!! The game will be going a lot quicker now:)
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Post by Power Supersport on Apr 25, 2016 17:32:47 GMT
I am glad it worked... Good luck...
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