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Post by NicusorN5 on Feb 26, 2015 15:39:12 GMT
1.)Add Script 2.)Add ValuePrint 3.)Link Script with ValuePrint 4.)Add that code to the script
void Main() { //This script shows how many frame-rates are generated... //OUT_0 must be "Displayed Value"... OUT_0= iFrameRate(true); }
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Post by Deleted on Feb 26, 2015 15:56:23 GMT
i use fraps for it
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Post by Power Supersport on Feb 26, 2015 15:59:20 GMT
But that's also a good ingame setting...
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Post by Deleted on Feb 26, 2015 16:02:43 GMT
when i play other games i use fraps to check the frame rate and when testing my own game i use it too because i think that it is more accurate because the element is not made inside the game cause value print and script will slow the frame rate while testing down.. a bit
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Post by Power Supersport on Feb 26, 2015 16:03:44 GMT
Hah, correct! But it's good for games to have theirs' framerate value setting...
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Post by Deleted on Feb 26, 2015 16:22:06 GMT
maybe but why would someone want check his frame rate, Trust Me its makes most of the population feel nothing but sad,
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Post by Famer on Mar 5, 2017 17:08:20 GMT
Can we set a target frame rate? Or like a fixed frame rate???
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Post by Power Supersport on Mar 5, 2017 19:31:40 GMT
Famer, WTF! the thread is old freaking 2 years and something... just STOP bumping old threads! Not the first time you do it btw...
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Post by indiedev on Mar 6, 2017 11:33:53 GMT
hey, he's marked as a 'super guru' -that means he can do whatever he likes right? maybe his super powers deduced that starting another thread may waste forum space [or he's just too lazy to start his own thread] - so how dare you [the forum admin] undermine his status! [just kidding] ...but to answer his question - no & no, YOU set the framerate by how well you optimize your game, rad won't do that for you by auto reducing detail, it's not that advanced.
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Post by Famer on Mar 6, 2017 15:35:22 GMT
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Post by Power Supersport on Mar 6, 2017 15:53:09 GMT
Just create a new thread... Simple as it is... I don't know how do you manage to still find these old ones when you are already a member for a long period of time...
Plus the question has nothing to do with the thread's main topic... But to answer, 3D Rad has a target framerate and it's 60fps... Script will always execute 60fps, even if the render fps are low... Please, tell me if in your projects you get more than 60fps...
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Post by indiedev on Mar 7, 2017 3:10:28 GMT
kulu reported fps over 60 in some game tests, which i found odd, my screenrate is 75hz and i still max out at 60fps. famer: [demoted to pro member for bumping dead threads! ] actually you could set a target fps by using a script to monitor framerate value, and reducing details when below say 30fps until it reaches over 45fps, but i think it's better to allow users to adjust details manually, or at least add an option to disable the auto details.
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