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Post by Power Supersport on May 23, 2016 18:24:50 GMT
There are ways of optimization... But for a single scene you can affort more framerate loss...
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Post by Pteragon on May 23, 2016 18:25:31 GMT
If the framerate is low, then the computer is a piece of junk... just like mine...
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Post by Power Supersport on May 23, 2016 18:28:13 GMT
What I was trying to explain is if you want to render a single image with 3D Rad... Not the most efficient way of rendering, but it's an option...
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Post by NicusorN5 on May 23, 2016 18:33:04 GMT
My old computer was a REAL JUNK : 950 Mhz 1 GB Ram That's the specs i remember.Now I own other computer.
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Post by Power Supersport on May 23, 2016 18:45:09 GMT
Keep my eyes closed...
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Post by Famer on May 24, 2016 4:10:52 GMT
You know, achieving graphics like NFSMW 2005 is easy with 3d rad when you use sunlight. I have created a game like that. But you know I did'nt have Google sketchup at that time so I used the objects available readymade with 3d rad.
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Post by Power Supersport on May 24, 2016 7:54:11 GMT
Well, making a game like NFSMW isn't as easy as you think... There are lots of events happening, lots of physics etc... I personally tried to make a game like it, but unfortunately it didn't turn very well...
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Post by nick on May 24, 2016 7:56:21 GMT
power do you know how to improve the graphics?
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Post by Power Supersport on May 24, 2016 8:00:11 GMT
Graphics are about experience... Yes... I know how to make decent graphics, but I am still learning... You have to experiment...
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Post by nick on May 24, 2016 8:02:25 GMT
thanks for the information, and how to make an experiment on it?
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Post by Power Supersport on May 24, 2016 8:04:26 GMT
To experiment means to try new things, new tweaks, trying to use another stuff... It's not something you do and you blow up like a master... It's a slow process...
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Post by indiedev on Jun 28, 2016 14:47:59 GMT
Well, can 3DRad achieve this? i say no on this, as it's obviously a dx10+ scene, many here who say it can be done are forgetting that rad is only dx9. no amount of skill or shaders can recreate that kind of water effect under dx9. take at look at this example: dx9/10 comparison -that's pretty much the best you can hope for under dx9.
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hawk
Full Member
Posts: 69
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Post by hawk on Jul 4, 2016 8:28:01 GMT
A truly good game is not just about how fancy it looks in a screenshot, the gameplay's look and feel should be fun, and as NicusorN5 mentioned, the framerate is crucial to that. I'd say that what's more challenging than achieving pretty graphics is to achieve good graphics with high fidelity.
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Post by kulu on Jul 4, 2016 12:25:03 GMT
I think you can get pretty close to that image in 3d rad. I think you can get the models to look like the image, but the water shader would be different, unless you make your own water shader.
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Post by Famer on Jul 4, 2016 15:27:22 GMT
Power Supersport, it is impossible only when made alone. But personally I achieved the graphics in 3drad. But when a community does it, it is probably similar to the NFSMW 2005 graphics...
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Post by FDX on Jul 7, 2016 23:53:46 GMT
Theres no need to go for ultra high def graphic. Take a look on "firewatch" or "the witness". If you work alone, make a good looking indie game with own style. Theres a ton of examples such as above mentioned or limbo, antichamber, meatboy, hotline miami, fnaf etc... Games that were done using 3drad and gone commercial were all unique looking: cthulhi(black and white the 3rd person puzzle), rollerbot(arcade), hypertron(arena fight), juno nemesis(arcade), robo ruse(puzzle). There were more but i cant remember now. Only succesfull game that went for photorealistic graphic was deathmatch-like "virtual gotcha 2" which was sponsored by Philips and had a team of developers and casting crew
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Post by indiedev on Jul 9, 2016 16:06:32 GMT
I think you can get pretty close to that image in 3d rad. I think you can get the models to look like the image, but the water shader would be different, unless you make your own water shader. again, the water's not possible due to dx9 limitations which is shader model 3, dx10 is sm4 which has huge increases in capabilties, it would be animated using sm4, so under sm3 you could at best make a similar looking water mesh but without the dynamic waves and reflections. also, dx9 development reached it's full potential by the time dx10+ became standard, hence we have already seen from the past what dx9 is capable of from AAA studios, and NONE ever made water like above, nor will anyone EVER! even dx10 is 9yrs old, and rad can't catch up to that, nor does it need to for what it is.
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Post by Famer on Jul 10, 2016 12:13:55 GMT
Don't just concentrate on water, look at the reality and try to make it in 3d rad which will help make it more realistic
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