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Post by phenomv2 on Apr 16, 2016 13:30:13 GMT
I just remove the path and i added new but don't change parent to car, next i change the A.I mode to Avoid, and changed the Path Fuzziness to 0.1, and works correctly!
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Post by TinSoldier on Apr 16, 2016 20:40:41 GMT
You could use this process _Target chasing rigidbody.3drThis project was created for someone else, i added an option to disable the chasing rigidbody when it gets within the minimum distance from the target vehicle. The script is fully commented and recreates the AI that 3drad has builtin. ( plus the added option to stop the AI at a minimum distance) The project has everything included to make it a working demo project, but all anybody really needs is the script and connections to the AI vehicle and the chased vehicle.
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Post by commended on Apr 18, 2016 16:36:52 GMT
phenomv2 Can you give me your project, I can do it for you:)
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Post by phenomv2 on Apr 19, 2016 8:33:44 GMT
But I repaired it.
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Post by Famer on Oct 26, 2016 12:27:50 GMT
Hey guys, i'm making a car game but when i started making with enemy... the enemy don't following the path he just rode where he wanted, i make everything right. Can anyone help me? Please... Hey, I don't understand what you mean by " enemy". Is it the opponent racer or the one who comes to derail the player? 1. If you are talking about the " enemy" who derails the player, then he won't need a path, he'll just chase you. 2. If you are talking about the racing opponent, then reduce the path fuzziness. Reducing it to 0 may help you as it is programmed strictly not to move out of the path. I hope I helped you... Regards FamerSave
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