I am glad someone mentioned the AI strange acting. I personally remember a lot of "funny" things, mainly when creating the race games.
the most usual event was at my F1 Legends and Le Prix projects - a small push the AI car position at starting line caused they started to run backwards or in circles. such problems are related to AI car current start position vs the rest of objects-obstacles recognisition (see AI properities) and AI Path.
I also remember similar stupid AI acting at my NoMansLand Warriror project, with the enemy tanks (which are AI cars infact). the solution was just to remove some objects from the game project, yet they was totally AI not related, even not linked to anything else there. the only answer to me there the bug was just because of the 3drad project object limits.
Post by Das Uberstein on Apr 15, 2016 20:32:28 GMT
I think I would say the quote from the TF2 Medic.
YOU ARE TRYING MY PATIENTS!
Well, Overshift and Alpine Racer games that I am developing has the same problem. I would rage for such a dumb bug that destroys 3DRad! I wish Fernando would make a come back to fix all of these. If Mr. Zanini forgot 3DRad, then we are doomed but it is not likely, 3DRad is one of Fernando's hard works that he will always remember one day. Man dude, cars just go around all the time and sometimes follow my footsteps.
Apr 15, 2016 20:32:28 GMT
A truthful user of 3DRad since 2012 and the 60th user.