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Post by ariablutron98 on Jan 16, 2016 15:43:58 GMT
hey everyone i have a racing game in development and different sounds for different cars. i already have 2 cars in the game and i cannot get the 2nd sound source to follow it even tho its checked with the appropriate car. what am i doing wrong?
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Post by NicusorN5 on Jan 16, 2016 18:09:47 GMT
Try this script
void Main { Vector3 carloc; iObjectLocation (OBJ_0, carloc); iObjectLocationSet(OBJ_22,carloc); }
edit:fixed a error
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