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Post by Power Supersport on Feb 5, 2016 10:37:12 GMT
Please, be patient, because I have some problems with the video editor and I can't convert properly... So, I will post the tutorials as soon as I find a way to fix the problem...
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Post by MonstaWolf on Feb 8, 2016 14:03:22 GMT
That's okay bro, I know how sensitive those can be sometimes
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Post by Power Supersport on Feb 8, 2016 17:16:21 GMT
I almost fixed it... it was a problem with the 60fps and the bitrate...
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Post by WhyNot on Mar 26, 2016 4:29:02 GMT
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Post by Thunder on Mar 26, 2016 13:40:14 GMT
You can use velocity bro, and make it activate on input.
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zander
Beginner Member
Posts: 3
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Post by zander on Apr 15, 2016 1:40:52 GMT
ummmm maybe weather effects tutorial and also maybe some lectures on environmental mapping tweaks,particles and point lighting and environment lighting.:-)but nice work by powersupersport who has explained both modelling,scripting and rendering good work bro
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Post by Power Supersport on Apr 15, 2016 14:49:24 GMT
ummmm, Interesting copy of your post... Anyway... I am going to think about it... And make a video when I am ready...
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Post by WhyNot on Apr 16, 2016 3:53:01 GMT
yeah some tutorials about 3rd person game!
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Post by Das Uberstein on Apr 16, 2016 4:30:21 GMT
Maybe add " How to create a game like SplatterG?" JUST JOKING! What about this? How to add HDR and DOF.
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Post by BorekS on Apr 16, 2016 8:00:37 GMT
how about "making animated objects working at 3drad"?
we have two animations solutions:
* frame-by-frame objects (skinmesh or sprites) * rigged skinmesh objects
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Post by Thunder on Apr 16, 2016 12:00:32 GMT
HDR's will cause you a big trouble in 3D Rad or whatever engine you use. Confirmed by BlenderGuru (ProLightingSkies review). There he explains about how expensive are the HDR's and how many glitches they cause. And in my opinion they are disease for your computer. That's why he made ProLightingSkies but it's for Blender. ProLightingSkies don't have any glitches, they are stable and HQ.
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Post by Power Supersport on Apr 16, 2016 21:10:02 GMT
HDR may not be a bad idea... Because Blender Render (Cycles Render) and 3D Rad (Post-process game render) are 2 different things... It may be confirmed that in blender it wastes CPU, but you can't compare blender with game rendering software... Well, unfortunately, all I know is that HDR and DOF are done with post-process shaders... And I don't know HLSL, which means only one thing - no explanation... Sorry... But I may do a tutorial on 1st person things a little... And animation too... Das Uberstein, Let's make a series of making a game like splatterG: "Game Modelling Episode 1 | Finishing the game", Description: "Stealing a bunch of assets, using copyrighted storyline and making a game that has nothing to do with the actual storyline... Pretty cool"... 3 minutes, no editing... uploading to uTube, getting 97% dislikes... Then posting on the forum 4 times "SplatterG has removed the game because no one likes it"... Damn, screw that! LOLXD
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