Post by Kompaktive on Dec 22, 2015 9:51:09 GMT
Hey guys/gals. So this is my second post on this forum. I have made a small arcade game that can be enjoyed for 5 minutes... well.. it's just a demo that doesn't contain main menu and options. This game is about a car that has a weapon on it and there's a healthbar. So this is some screenshot (I will not make a video cuz I have low internet speed).
- All the models and skinmeshes are made by me on sketchup. Honestly, I make this car from 'crown victoria blueprint' and I'm pretty noob on sketchup and I'm trying to make the arena look more rich (I mean a sponsors on a wall, some objects like spotlights. Look at the screenshot, the arena just make you bored when you see it, right?)
- I worried if anyone have very low fps because there is so many particles at the end, and some sprites and this game used about 225 elements (I think). So I limit it, like no physical damage (skinmesh), no broadcaster sound, and some elements.
Objective: Wreck all opponents car
Controls: Arrows for drive, [ctrl] to shoot, [space] for break, [1] to restart the round.
Some information and feature:
- There is 2 health, your car's body and your engine. The car's body has 25 HP, and the engine has 15 HP. When the engine's health reach 0, the car will not blow up. However, your car will become slow as snail.
- Tweaked AI: AI will try to avoid a wall. AI will try to shoot accurately.
- Fairplay: which means AI will chase each other, not only chase you. All AI's health and speed is as same as others, including yours.
DOWNLOAD LINK:
Dropbox (zip files)
Dropbox (rar files)
I'm very need all your criticism and suggestion, so please... feel free to criticize, suggest at this project, or rude at me if I'm doing something wrong for future improvement. NB: I'm not good at english
Credits belong to:
jestermon for the healthbar
freesound, soundbible (the sounds on this project have been edited or reworked, but the sources are from their site)
sorry if not mentioned (cus I'm stupid)
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I'm not able to do this: (can anyone help me for this?)
- Car will take damage when the car hits the opponents or wall at some speed (which I think it will happen when my car just graze the opponents car or wall, the health will reduce)
- AI will no longer chase and shoot to wrecked car (I can't figure it out what elements to use)
- I worried if anyone have very low fps because there is so many particles at the end, and some sprites and this game used about 225 elements (I think). So I limit it, like no physical damage (skinmesh), no broadcaster sound, and some elements.
Objective: Wreck all opponents car
Controls: Arrows for drive, [ctrl] to shoot, [space] for break, [1] to restart the round.
Some information and feature:
- There is 2 health, your car's body and your engine. The car's body has 25 HP, and the engine has 15 HP. When the engine's health reach 0, the car will not blow up. However, your car will become slow as snail.
- Tweaked AI: AI will try to avoid a wall. AI will try to shoot accurately.
- Fairplay: which means AI will chase each other, not only chase you. All AI's health and speed is as same as others, including yours.
DOWNLOAD LINK:
Dropbox (zip files)
Dropbox (rar files)
I'm very need all your criticism and suggestion, so please... feel free to criticize, suggest at this project, or rude at me if I'm doing something wrong for future improvement. NB: I'm not good at english
Credits belong to:
jestermon for the healthbar
freesound, soundbible (the sounds on this project have been edited or reworked, but the sources are from their site)
sorry if not mentioned (cus I'm stupid)
------------------------------------------------------------------------------
I'm not able to do this: (can anyone help me for this?)
- Car will take damage when the car hits the opponents or wall at some speed (which I think it will happen when my car just graze the opponents car or wall, the health will reduce)
- AI will no longer chase and shoot to wrecked car (I can't figure it out what elements to use)