Post by Power Supersport on Oct 28, 2015 17:10:34 GMT
It depends on your modelling experience... You have to try detailing your scene... and you will gain experience along with your models...
So next thing you should know is that you can use the user-created shaders... They are easy to manipulate and implemental... And don't forget that you need good graphics along with good performance... so build wisely...
Post by Power Supersport on Oct 29, 2015 17:20:20 GMT
A good gameplay is always recommended along with the graphics... because I can model a high-polygon, high-detailed, ultramax-textured etc. (getting creative with complicated words... )... but if it's completely unplayable it will stay as a picture... which doesn't help in your situation...
And also, you may save framerate, but if your gameplay sucks, people will forget about the graphics pretty fast... So, to be a game, the game has to have a good gameplay...
1. Run at the highest resolution 2. Use sunlight object as your weather convenience 3. Use fog to enhance the effect of the sunlight. 4: Use Skinmeshes with some reflection. For car you may need a higher reflection than the terrain. 5:Concentrate on making minute details. 6:You can use bloom effect by Camchase or even by a script. 7: Use different Skinmeshes for different types of terrain like lesser reflection for buildings, higher reflection for wet asphalt, highly less reflection for grass, etc.
I just want to add that , if you want to get into game dev, then you should look for tutorials on Low poly modelling and texturing as a start . there are plenty of cool tricks you will learn from just watching or reading a tutorial, that is related to your 3d modeling software.
and the better you get at 3d in general, the better you will get in 3d game dev.
alot of games these days feature technology that was derived from 3d rendering techniques. for example. dynamic tesselation, cloth simulation, hair and grass simulation, fluid simulation, fracture simulations. etc
these are all techniques which were previously only used in 3d renderings like movies and video. but with the advances in technology . it is becoming possible to use these techniques in 3d realtime engines.
So in conclusion I would say , that if you make a stunning render in a 3d modelling software, try to achieve the same results in 3d rad, by either increasing your knowledge of 3d rad, or as they say : "fake it , until you make it" which means there are techniques in 3d rad that can help you achieve a good result , by faking it . for example : instead of creating a complex fracture simulation to simulate a falling building. you can always split the mesh of the building into pieces, rigg that building including all the pieces, in one mesh . and then animate the building falling. i.e "fake it , until you make it" .
you can also look at 3d realtime techniques from the ps2 or ps1 era , to see how they "faked" it using the limited technology of that time.
bartyrocks3, after following all my techniques, then: 1. Double click the game. 2. You have to see a dialogue box like this: 3. Now, check Full Screen Mode 4. Then, check Vertical Sync. 5. Change the resolution to 1366x768x32 6. Now, open the list where the full-scene is written and change it to full scene, because, by default, the value is none. 7. Finally, click OK and you're good to go! Disclaimer: This only works on compiled projects, when running in 3D Rad engine, you cannot change resolutions.
I hope this helped you.
Oct 17, 2016 12:31:08 GMT
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