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Post by Thunder on Sept 4, 2015 18:53:18 GMT
My idea is to use path finder( check in demo projects).
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Post by Power Supersport on Sept 4, 2015 19:54:43 GMT
Path finder is object, which can be used only linked to characters... I tried it on cars and I though that it didn't work...
But actually it's pretty decent built system... If you can implement a character to walk with path finder and the car to follow the character, I think that it will be possible...
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Post by MonstaWolf on Sept 4, 2015 19:58:33 GMT
I actually got the cop car to a point where it's hard to shake it off your tail, but the only problem is that sometimes it steers left and right rapidly.
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Post by Power Supersport on Sept 4, 2015 20:10:14 GMT
It happens to me sometimes... actually I'd never find out how to fix this... but did you try the path fuzziness? Try to increase this value... it may help...
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Post by MonstaWolf on Sept 4, 2015 20:44:28 GMT
Okay, I'll try that
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Post by Deleted on Sept 5, 2015 8:53:09 GMT
ya midnight club had good ai cops but there are very less cop chases..
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Post by MonstaWolf on Sept 8, 2015 14:36:11 GMT
Lol I just got it to a point where I had to to make the player faster in order to have a chance at avoiding it, meaning it's guuuuud
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Post by Deleted on Sept 8, 2015 14:58:23 GMT
yup in a racing game too, the player car is faster than of the ai cars... this is the only way to outrun it
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Post by MonstaWolf on Sept 8, 2015 16:08:00 GMT
Also wondering, how should I go about siren lights? I don't want actual lighting, as that would cause lag. I just need to make it look like they're flashing. I'm thinking about doing some weird thing with skinmeshes, but if you have a better idea, let me know.
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Post by Power Supersport on Sept 8, 2015 19:50:11 GMT
You're correct... Actually they will not be wierd... that's how I made my 2-Player supersport pursuit...
You need 2 planes vertically... the first one with blue gradient, the other one with red... Then you set these with emissive shader, burnout mode and set them to rotate...
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Post by Deleted on Sept 9, 2015 1:19:04 GMT
Yup totally correct, I think that there is even a video on you tube abiut that, justs search animation in 3d rad and a color changing light animation video is there
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Post by MonstaWolf on Sept 9, 2015 4:20:30 GMT
I actually somehow did it with particles
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Post by Deleted on Sept 9, 2015 8:54:01 GMT
actually particles take a lot of frame rate, you should use point lights instead of using particles and different skin meshes instead of using point lights, particles wont be a good idea in the long run, trust me
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Post by MonstaWolf on Sept 9, 2015 11:06:37 GMT
actually particles take a lot of frame rate, you should use point lights instead of using particles and different skin meshes instead of using point lights, particles wont be a good idea in the long run, trust me Okay, I'll try to find another solution later on, but for a temporary placeholder I'll use particle effects. Plus, they look realllly good.
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