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Post by MonstaWolf on Jul 28, 2015 21:04:14 GMT
Okay. so, my traffic system is about 15-20% done. I keep enhancing it as I go, and then I have to add those enhancements to the already-placed cars. The city is going to have very light traffic overall, so I can focus on the racing portion of the game, and the police system. In the screenshot below, wherever you see green (EventOnLocations), there's traffic around that area. Attachments:
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Post by heatadvisory on Jul 29, 2015 2:12:59 GMT
A Burnout style game?? That's a great game. Is the traffic system working well?
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Post by NicusorN5 on Jul 29, 2015 8:42:21 GMT
Looks cool
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Post by Power Supersport on Jul 29, 2015 8:48:09 GMT
Go on! I would really like to see the ending result of that game...
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Post by NicusorN5 on Jul 29, 2015 8:56:13 GMT
Me also
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Post by Thunder on Jul 29, 2015 10:34:24 GMT
Awesome city model and does the traffic system work?
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Post by MonstaWolf on Jul 29, 2015 15:24:26 GMT
A Burnout style game?? That's a great game. Is the traffic system working well? Yeah, it's working pretty okay. Still working on a better render system, as well as filling up the (huge) city.
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Post by heatadvisory on Jul 29, 2015 17:39:04 GMT
I have a feeling that you are working on something too big, I think it may be better if you work on a smaller map, or it may end up looking like a big badly made city.
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Post by Power Supersport on Jul 29, 2015 19:59:17 GMT
Smaller custom-made one...
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Post by heatadvisory on Jul 29, 2015 20:59:17 GMT
Can traffic only go in straight lines?
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Post by MonstaWolf on Jul 30, 2015 20:44:20 GMT
Can traffic only go in straight lines? No, they turn in all different directions, but you may not see them turn due to how fast you're going.
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Post by shoultsy11 on Jul 31, 2015 19:29:51 GMT
Can't wait to see it!
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Post by MonstaWolf on Aug 3, 2015 21:55:03 GMT
Screw it, I'm scrapping the free-roam mode on my Burnout-Style game. Still gonna be the same physics, same city, same style game. Just no free-roam.
Sorry if I dissapointed anyone.
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Post by StonedTrips on Jan 7, 2016 14:08:51 GMT
why dont you just LOD the ai cars? they dont need to be cars.. just a dynamic RB that follows set paths for example, that way you can still free room and everything, with minimal lag due to too many cars being loaded. eg when theyre out of site or range, stop it, then when the player is nearer load them up again?
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Post by MonstaWolf on Jan 7, 2016 15:23:33 GMT
why dont you just LOD the ai cars? they dont need to be cars.. just a dynamic RB that follows set paths for example, that way you can still free room and everything, with minimal lag due to too many cars being loaded. eg when theyre out of site or range, stop it, then when the player is nearer load them up again? They're actually scripted rigibodies (because, well, have you seen what happens when a rigidbody tries to follow a path? XD) connected to skinmeshes that to exactly what you said... the spawn/despawn traffic scripts are seperate from the ones that control the cars. Still, I can only add a certain amount before the game becomes very laggy .-.
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Post by ariablutron98 on Jan 7, 2016 18:54:16 GMT
Epic! im making a game like that but the city is made from the highway construction kit. u will see it when its released
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Post by NicusorN5 on Jan 8, 2016 8:20:30 GMT
HighwayConstructionKit if is used to much (i mean maybe 30 HCKs) will make your game laggy...
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Post by Power Supersport on Jan 8, 2016 10:18:13 GMT
And it's pretty inconvenient while connecting objects for collision interaction...
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Post by MonstaWolf on Jan 8, 2016 13:25:14 GMT
I'm trying to figure out what exactly is making my game lag/freeze. I mean, when it does lag/freeze, the audio keeps playing as the simulation runs, not skipping in accordance to what it's displaying on screen...
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Post by MonstaWolf on Apr 6, 2016 11:29:55 GMT
So, a little update on my progress so far. The traffic system appears to be fully functional. I'm currently creating the basis for each gamemode (there will be four different types in total, apart from the fact that one is just a variant of the other) as well as creating a free-roam.
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