Creating a multiplayer FPS again, but this time with a much more serverbased system. This means that movement, hitregistration and a lot more is done on the server, while the client is only seing a visual presentation of what happens on the server and sends input. The client still does the orientation and sends the quaternion to the server because it isn't input-, but is mouse-based.
I achieved 3 player multiplayer earlier today, and later 10 player support. Here's some early footage from youtube.
Added arms and head orientation. Added client-side shooting. Started working on server-side shooting.
Post by Power Supersport on Jul 25, 2015 9:23:21 GMT
Welcome ! ! ! I remember you, RadReaper... I really was thinking will you ever find us...
I'm glad that you came here to our community...
I also really like your project that you're workin' on... This will be great for FPS multiplayer games... As I see, there is no glitching while the character moves... I mean glitch happens sometimes in 3D Rad multiplayer games because slow sync... But I am looking forward to your live release!
At the moment yes, but it will evolve into a final version of some sort of multiplayer game. Also gonna release the source at some stage when the test project is bugfree, so you guys can make your own themed MP game.
A little update btw. Here is the first screenshot of 1stPerson view. Also added the possibility to switch view between 3rd and 1stPerson view.
Edit: Was just wondering if anyone here is good at making muzzleflash particles, and could make some for me if so?
OK cool, I actually have a obj sketchup importer plugin, is it possible to make one texture for the whole land? It separated the terrain into 5 textures.
This program looks promising for my pod racer game.
It's certainly possible, but I don't think you can do it in the software itself. I think you have to do some stuff in photoshop(or whatever) to combine the textures and then reapply the texture in an UV mapper. Never done it myself though.
Man that terrain program is awesome! I made this terrain in program, painted texture right on surface, then I exported a Color map for the texture, and exported height map, Then using plugin got the heightmap converted to 3d in sketchup, then projected the color map onto the model, and exported to 3drad! (I then bump mapped texture)
Aug 3, 2015 2:43:52 GMT
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