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Post by Deleted on Jul 6, 2015 13:38:16 GMT
and thats a triple A game
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Post by DellyArts on Jul 7, 2015 4:45:32 GMT
How about, Merzedez, MCLerren, Fairrarie, a parody like that or just like this : Messecre DSLR as Mercedes with 6 point star logo. Firrare with Unicorn logo. Yotato as toyota but with "Y" logo. Tuslo as lotus, or something absolutely cool ._. like Aviazor, Vazzerie, Mosserrino, Xestovavolve, Zastiluge.
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Post by F1Andre on Jul 7, 2015 7:11:10 GMT
I'm definitely going to use such names. There is nothing wrong with a name being so closely related. When I buy the car models I should just tweak how it look buy a little bit. Because that is where you can get into serious trouble. I'm going to try and use over a 100 models for the 1st release. Will buy the serious cars(which is about 70%) and ask for permission from the sketchup artist for the other 30% of cars(This may be the tricky part since they don't usually answer their emails). I also want the RAD logo to have a large piece of the 3D RAD's community made cars and stuff.
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Post by BorekS on Jul 7, 2015 7:55:05 GMT
wow! you wanna invest a bounch of money into the other party car mesh sources, hows it with the rest of stuff, eg. tracks or music? as to the 100 cars it will be difficult to catch similar polycount and modeler technics level. not all 3d cars available over net are suitable to be a game models... ... anyway, good luck!
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Post by DellyArts on Jul 7, 2015 8:55:23 GMT
Good luck andre! Anyway, keep it smooth and clean in your mind. Focus on that project, yeah another project is okay if you're getting a lil bit bored with that! ;-)
I feel the same with the Banting Setir project, honestly i prefer working freely but man, time schedule is really really needed if you want your project completed smoothly...
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Post by F1Andre on Jul 7, 2015 9:09:45 GMT
The hunt for cars is going to be tricky, I'll do some calculations on what the maximum poly count per scene can be and go from there. Price is also something to consider since it will be a lot of cars. I have already modelled 3 tracks and 2 is textured. The game is also only going to have 1 track for the 1st release since the game is no longer a full on racing game. The track will only be there to test out cars.
Time management is key(only realised 2 days back...lol). What are you currently working on with the driving simulation.
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Post by Thunder on Jul 7, 2015 11:36:19 GMT
I'd never believed you want to invest money in your project. In that way you have to make demo and full (paid) version of your game. PS: You work hard and fast on your tracks. Keep it up.
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Post by F1Andre on Jul 7, 2015 12:11:13 GMT
Thank you thunder, it will be sold but only full versions. I haven't designed any tracks for nearly 3 months now. Plus, the other two have no buildings, just the barriers(which was premaid so it goes a lot faster) and road.
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Post by Power Supersport on Jul 7, 2015 15:03:46 GMT
Andre... I will be happy your game to be successfull... but what about these who doesn't have the ability to pay?... I really suggest you (which is the best economic intellectual property rule) to make your game in two versions - demo and full (just like Thunder said)... For example Geometry dash has 2 versions... Lite and Full... This will prevent the users from buying a game that will crash on their devices... (i'm just telling this for example...) Or just to test it out before buying it... For example until I become 18 I wouldn't be able to buy your game... (which I want to do)... I really want to support you, but there is no such an option for now... Ok... let's conclude that if I had the possibility to pay, the forum will look better too... Think about it...
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Post by F1Andre on Jul 7, 2015 15:28:07 GMT
I fully understand Power, I will give some thought and put it in my memos and GDD. And now that I think of it...a lot of games have demos.
Thanks for the post, never given it that much thought.
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Post by MonstaWolf on Jul 31, 2015 21:43:29 GMT
Streamline or Windtunnel idk
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Post by Das Uberstein on May 3, 2016 2:55:02 GMT
Loyus or StarWave.
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