Anti-Aliasing and other quality settings in unity 3d
Jul 3, 2015 2:29:54 GMT
F1Andre, Power Supersport, and 1 more like this
Post by Deleted on Jul 3, 2015 2:29:54 GMT
So in Unity 3d there are two ways to enable anti aliasing, V sync and Anistropic Filtering:-
Firstly, There is the Script way:-
you can just write the script for it, and is really useful when you want it to change while playing the game.
Anti Aliasing-: (gives the edges of objects a much smoother corners )
Attach this script to the main camera or the fps camera(if making a fps game)
for more other settings you can see their scripting api docs.unity3d.com/ScriptReference/QualitySettings.html
Secondly The other method is the engine method but you cannot change it later without the script
Go to Edit-----> Project Settings ------>Quality
And then
So now there you can change
-the anisotropic textures which increases the image quality of the texture and make the shadows look better...
-You can also change the Texture Resolution according to your wish...
-Pixel light count- to make the scene well lit increase it
-Anti Aliasing- change the levels of anti aliasing or disabling it..
-you can enable real time reflection probes which will allow you to use cube maps and get reflections in real time
-you can enable hard shadows, soft shadows, or both or none
-you can change the shadow resolution because sometimes you might notice that the shadows are very pixelated..
-you can increase the shadow distance if you import a large model when you take a step back you notice a lot of shadows to disappear,
-and you can change the monitor refresh rate using the V-Sync tab
if you select the "Fastest level you will notice that the bump maps disappear, shadows disappear, there are thick edges now" but the frame rate is really high"
you have to chose Quality or performance if you play a standalone version(PC, Mac, Linux) of a unity game you have to chose at the beginning of the game what kind of graphic settings you want and in the editor you can edit those settings, like even in the fastest mode you want your shadows, so select the fastest mode and enable shadows..
But if you want to make a in-game menu for graphic settings or you want to change them according to time you have to write the scripts, Scripting is a better way but the other one is the easier depends upon your circumstances
people do not realize the amazing graphics quality of unity engine all they need is to know how to enhance it, unity is capable of a lot of things here is an example
Unity Version used-5.1.1 f1
Firstly, There is the Script way:-
you can just write the script for it, and is really useful when you want it to change while playing the game.
Anti Aliasing-: (gives the edges of objects a much smoother corners )
Attach this script to the main camera or the fps camera(if making a fps game)
// Set AntiAliasing to use 2x Multisampling
function Start() {
QualitySettings.antiAliasing = 2; //Now the anti aliasing is set to 2 you can replace it by 4 or 8 for a better effect
}
for more other settings you can see their scripting api docs.unity3d.com/ScriptReference/QualitySettings.html
Secondly The other method is the engine method but you cannot change it later without the script
Go to Edit-----> Project Settings ------>Quality
And then
So now there you can change
-the anisotropic textures which increases the image quality of the texture and make the shadows look better...
-You can also change the Texture Resolution according to your wish...
-Pixel light count- to make the scene well lit increase it
-Anti Aliasing- change the levels of anti aliasing or disabling it..
-you can enable real time reflection probes which will allow you to use cube maps and get reflections in real time
-you can enable hard shadows, soft shadows, or both or none
-you can change the shadow resolution because sometimes you might notice that the shadows are very pixelated..
-you can increase the shadow distance if you import a large model when you take a step back you notice a lot of shadows to disappear,
-and you can change the monitor refresh rate using the V-Sync tab
if you select the "Fastest level you will notice that the bump maps disappear, shadows disappear, there are thick edges now" but the frame rate is really high"
you have to chose Quality or performance if you play a standalone version(PC, Mac, Linux) of a unity game you have to chose at the beginning of the game what kind of graphic settings you want and in the editor you can edit those settings, like even in the fastest mode you want your shadows, so select the fastest mode and enable shadows..
But if you want to make a in-game menu for graphic settings or you want to change them according to time you have to write the scripts, Scripting is a better way but the other one is the easier depends upon your circumstances
people do not realize the amazing graphics quality of unity engine all they need is to know how to enhance it, unity is capable of a lot of things here is an example
Unity Version used-5.1.1 f1