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Post by BorekS on Jul 10, 2015 19:38:54 GMT
this post is related to F1Andres older question about texturing the cars. this time Ive used another texture source technique. today afternoon I did a simple lowpoly model of another LeMans 70 car. as a "blueprint" Ive used Ferrari 512 image found over net and did "wrapped it around the 3d car. I prefer to create textures from scratch, but for some quick 3d modeling this can be the easy way
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Post by F1Andre on Jul 10, 2015 20:25:26 GMT
Looks very good. Do you use other 3D modelling programs, I would like to start and use 3DS Max(since I have a 3 year license). I have a few questions.
What is this technique called?
Have you thought about combining your car projects to make a big game and to use multiple cars on multiple tracks?
What program did you use to "render" the second image?
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Post by Power Supersport on Jul 10, 2015 20:33:21 GMT
BorekS, I am really enjoying your low-poly models... they look realistic even if lowpoly...
I know that the trick is photorealistic textures, but they're hard to implement in sketchup...
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Post by BorekS on Jul 11, 2015 10:23:27 GMT
thanks guys F1Andre: 3dsmax with its own inbuilded renderer is the right solution Ive heard sketchup lacks any usable uv-map tool. well, I am realist when it goes about indie game dev, my goals are just small (mini)games made for fun, which I can achieve in "acceptable" time scale (means a few months max.). I personally finding any bigger multiple car creating / track game project like extremely time consuming, if it all should look and work "right"... too much work for a single guy. from my own experience yet a nice looking single car or airplane game ad-on creation can take years. see my rocket airplane project history, for example. from the other side true is you can see from time to time I am creating various lowpoly cars, airplanes, tanks, wich with its count could look soon lie a "army of vehicles", right?
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Post by F1Andre on Jul 11, 2015 10:57:11 GMT
Okay so I will download 3ds max, how easy can you get the hang of it?
That plane model looks much better than most of the fsx addons I downloaded over the years. I would download it again just to test it out. Is all the dials functioning and does it have animated parts like the flaps, landing gear etc.
Indie games are growing a huge popularity and the time it takes to create big games is time consuming. Fully understandable why you stick with few months games.
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Post by BorekS on Jul 11, 2015 12:15:10 GMT
thanks, mate yes, the Komet gauges, basic levers, flaps, canopy etc. are animated (means working ingame as they should). the dropable gear (wheeled dolly) is tagged like a fuel tank this flightsim add-on is not designed for FSX yet, its developed for CFS3 and still it isnt finished yet. some conversion into CFS2 FS9 or FSX are in plan. for 3dsmax exists plenty tutorials, but you could try maybe check its "stripped" free version called gMax before... but its all for another story book, now back to LePrix topic ) new LePrix demo version should come soon...
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Post by F1Andre on Jul 11, 2015 12:53:02 GMT
Nice, looking forward!
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Post by Thunder on Jul 11, 2015 16:14:53 GMT
Good! And I like the new Ferrari . Will it be in the demo?
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Post by BorekS on Jul 11, 2015 19:11:50 GMT
nope, I am affraid. this car will be not in the LePrix game demo. it would need to add a "few" polys and make a regular skin paint (template). the actual Ferrari is designed to be a car far from camera, typicaly for some kind of a top-view game projects. well, out of a pure curiosity Ive put the car into the game menu. its too much "boxy I would say. the 3d Ferrai wheels are clones of the Porsche mesh, just with a new texture.
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Post by Thunder on Jul 11, 2015 19:26:07 GMT
WOW! Ok but I hope to see it in the full game. I love Ferrari.
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Post by BorekS on Jul 12, 2015 14:58:34 GMT
finally found a way how to avoid of sound record issues at videofooatge...
ok, here is a uncutted video from the demo 0.1a
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Post by BorekS on Jul 12, 2015 18:56:17 GMT
the rainy racing videfootage includes a rain effect + water drops screen process shader by shadmar/ power suppersport
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Post by F1Andre on Jul 12, 2015 19:00:28 GMT
Looks good
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Post by Thunder on Jul 12, 2015 19:04:53 GMT
I love the sound! Do you play alone this?
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Post by BorekS on Jul 12, 2015 19:17:20 GMT
thanks yeah, I am playing this alone, aggainst the AI... at the fooatage I am the green one
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Post by Thunder on Jul 12, 2015 19:21:36 GMT
Oh, OK! That's looking awesome, again
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Post by n_iron on Jul 13, 2015 12:10:21 GMT
Hi BorekS The racing looks great the orange car seems to loose traction in the rear. Have you thought about including in the garage a tuning option where the player could adjust the suspension or tire specs.
n_iron
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Post by BorekS on Jul 13, 2015 13:26:01 GMT
hi n_iron, the orange car from both videofooatage samples is driven by AI and to be honest I wonder it even can keep the track nope, I didnt thought about including any special features, it should still be a plane arcade game... both cars use same physics. the rainy track cars got bit different physics.
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