this post is related to F1Andres older question about texturing the cars. this time Ive used another texture source technique. today afternoon I did a simple lowpoly model of another LeMans 70 car. as a "blueprint" Ive used Ferrari 512 image found over net and did "wrapped it around the 3d car.
I prefer to create textures from scratch, but for some quick 3d modeling this can be the easy way
F1Andre: 3dsmax with its own inbuilded renderer is the right solution Ive heard sketchup lacks any usable uv-map tool.
well, I am realist when it goes about indie game dev, my goals are just small (mini)games made for fun, which I can achieve in "acceptable" time scale (means a few months max.). I personally finding any bigger multiple car creating / track game project like extremely time consuming, if it all should look and work "right"... too much work for a single guy.
Okay so I will download 3ds max, how easy can you get the hang of it?
That plane model looks much better than most of the fsx addons I downloaded over the years. I would download it again just to test it out. Is all the dials functioning and does it have animated parts like the flaps, landing gear etc.
Indie games are growing a huge popularity and the time it takes to create big games is time consuming. Fully understandable why you stick with few months games.
yes, the Komet gauges, basic levers, flaps, canopy etc. are animated (means working ingame as they should). the dropable gear (wheeled dolly) is tagged like a fuel tank this flightsim add-on is not designed for FSX yet, its developed for CFS3 and still it isnt finished yet. some conversion into CFS2 FS9 or FSX are in plan. for 3dsmax exists plenty tutorials, but you could try maybe check its "stripped" free version called gMax before... but its all for another story book, now back to LePrix topic )
nope, I am affraid. this car will be not in the LePrix game demo. it would need to add a "few" polys and make a regular skin paint (template). the actual Ferrari is designed to be a car far from camera, typicaly for some kind of a top-view game projects.
well, out of a pure curiosity Ive put the car into the game menu. its too much "boxy I would say. the 3d Ferrai wheels are clones of the Porsche mesh, just with a new texture.
Hi BorekS The racing looks great the orange car seems to loose traction in the rear. Have you thought about including in the garage a tuning option where the player could adjust the suspension or tire specs.