hi guys, been a while away, my second son is born anyway, when free (night) time I am trying to "touch" again my old F1 Legends Racing (F1LR) project, originaly made with 3drad v.6.50 because the 3drad F1LR car mesh sources become a real simracing F1 1967 game add-on, I thought I could try to change the 3drad race theme a bit now, and simplify it all, because I got some game play freezes / desktop crashed with the latest (unreleased) 3drad F1LR stuff. still, I would like to keep the gameproject in 3drad 6.50 engine, from a pure nostalgy
well, the next stuff could/should be F1 50s themed, a simple external cam arcade racer, based on the well known default 3drad SUV project. I am lazy to create a new track, so I would use some of my old mesh stuff sources. the lowpoly 50s like looking cars are done. the shape is inspired by Ferrari/Dacia D50.
here are some images which I did for you there is one F150s theme and a few car pure mesh images.
some early ingame shots I am using some kind of a "dynamic" camera fleld of view (FOV) settings there (means the bigger is the car speed value the bigger is the FOV), to fake some ingame car speed. setting some acceptable car physics is hard with 3drad v.7.22, but with v.6.50 is it a pure pain I would say
I see... ok, the wheels are static sofar if the camera settings logic still be unchaged, I will "mount" the spinable mesh parts later, its a piece of cake the wheel mesh (non)triangulation doesnt takes any bigger effect there, its just about the fact the squared surfaces are better editable for me
btw, I was playing few times with idea to avoid fully of any 3drad wheel object usage and create the car wheels just like skinmesh animation, related to Car object speed and steering angle. something like this Ive tested on my 3drad tanks, and it worked well.
as you can see, left is the red-green-blue landscape single squared texture. right image presents the shaders results, which means the current color level is replaced with current tile textures (stone, grass, sand). you can repeat the texture UV in the skinmesh properities, no script needed
Hi yes the images speak for them selves I have used it with great results. The only problem is it will hit frame rates. I had a project I was doing and every thing was going well untill I changed to the RGB shader system and the frame rates went from 60 fps to 35 fps. I checked every thing else but as soon as I removed it, it returned back to 60 fps. The river return steam paddle boat project I have done I used the RGB shader and is also suffered from this problem but I wanted to keep is so I finished the game without implementing any kind of action play.