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Post by MonstaWolf on Jun 10, 2015 19:41:53 GMT
So, I've been making a racing game, and at this point, it has plenty of objects. Though, I've found that after I load the saved project, some of the rigidbodies I've placed will be oriented the wrong way (Screenshot below). Sometimes it only happens to a few of them, and sometimes it happens to many of them. It's getting rather annoying fixing them each and every time I load it it. Has this happened to anyone else, and, more importantly, is there a solution to it? Attachments:
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Post by Power Supersport on Jun 10, 2015 19:52:35 GMT
Never happened to me before...
But I really, really, really strongly recommend you using one single object instead of using 100 small pieces that will kill your framerate... Use sketchup and make one object...
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Post by MonstaWolf on Jun 10, 2015 19:59:55 GMT
Maybe it's hogging up the memory and it can't load everything properly... I keep trying to make a wall for the city but can't get it to work since I haven't used sketchup in a long time... Do you know if you could help me make a very simple wall around the city? High enough that you can't pass it (Though if it's still possible to get over, I have solutions) and low enough that you can look over it. If you help me I'll put your username somewhere in the game, like possibly on the car tires... It doesn't have to be detailed, Just a simple wall. (Obviously, you don't have to if you don't want to, just tell me so I know )
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Post by Power Supersport on Jun 10, 2015 20:15:56 GMT
Nice from your side... But about the wall... do you want something that is just a border of the world? Something to prevent the car falling into the void?
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Post by MonstaWolf on Jun 10, 2015 20:21:29 GMT
Yeah, pretty much. I'll texture it later, but for some reason I am unable to make shapes lately. I just need a rectangular road-barrier-height wall to go around the perimeter of the map, so I don't have to use all of those rigidbodies. I'll upload the file to MEGA. It'll be the four parts of the map put together. Once I get it back, I'll just remove the actual map, and make a single rigidbody out of the 'wall.'
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Post by Power Supersport on Jun 10, 2015 20:25:03 GMT
Ok... go fast because I have to go sleeping...
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Post by MonstaWolf on Jun 10, 2015 20:29:34 GMT
Sorry, slow internet. about 1% every 5 seconds. At 14% right now.
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Post by Power Supersport on Jun 10, 2015 20:30:56 GMT
Ok, gonna wait you...
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Post by MonstaWolf on Jun 10, 2015 20:34:09 GMT
63%
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Post by MonstaWolf on Jun 10, 2015 20:39:29 GMT
DownloadHere's the .skp file. Sorry about the link problem.
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Post by MonstaWolf on Jun 10, 2015 20:51:32 GMT
I may not reply as soon as you do, as I am multitasking at the moment. So, thank you in advance
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Post by Power Supersport on Jun 10, 2015 20:52:21 GMT
Downloadhere you go! Export to 3D Rad, make it fit to your buildings, link to related objects and hide it's geometry! If something is wrong, tommorow I'm gonna take a look...
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Post by MonstaWolf on Jun 10, 2015 20:53:07 GMT
Thank you so much! I shall put your name on the car tires if you want
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Post by Power Supersport on Jun 11, 2015 3:53:22 GMT
Just somewhere in the credits section could be enough...
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Deleted
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Post by Deleted on Jun 11, 2015 7:23:04 GMT
yup always use one single model and export it as both rigidbody and skinmesh and hide the rigid body and always make sure about the back faces, before coloring the whole model sketch up model right click on the plane and select reverse faces, it makes 3d rad to know that which is the colliding side and the export the skinmesh with back faces, keep trying and you will get perfect at it
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Post by Power Supersport on Jun 11, 2015 10:40:55 GMT
And... @gamedeveloper0, congrats for your new rank! You are Professional member... Thanks to: @gamedeveloper0; F1Andre; The forum is still colorful (active)...
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Post by Deleted on Jun 11, 2015 10:42:36 GMT
Thanks
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