|
Post by Power Supersport on May 26, 2015 18:09:10 GMT
Ah... the roof... I couldn't fix it... I tried to blur, but it doesn't happens... Anyway! I am working on the homepage now and I will resume it in several minutes...
|
|
|
Post by Power Supersport on May 26, 2015 18:20:35 GMT
One image set!
Anyone else?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 26, 2015 18:21:46 GMT
it looks really cool ;D
|
|
|
Post by Power Supersport on May 26, 2015 18:31:04 GMT
I really like it too...
|
|
|
Post by Power Supersport on May 26, 2015 21:15:32 GMT
C'mon, guys... three more at least...
You have the great opportunity to pin your image on the home wall!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 9, 2015 15:32:53 GMT
i was trying some bump mapping in unity 5 , i recreated the same scene in unity 5 and it was good.. pros;- -Normalmaps created within unity 5 -good ambient light technology -graphically looks good -much more lightning power cons;- -Bad Fog system (omg it was really disappointing 3d rad wins easily in that -had to use baked lights due to some bug(i was gonna use realtime instead) -The realtime light bug also made the shadows buggy need to figure out some things -took thrice th time it took in 3d rad check the screenshot
|
|
|
Post by Power Supersport on Jun 9, 2015 19:28:37 GMT
@gamedeveloper0, Obviously, Unity5 has more advanced lighting system and shader support, but still prefer 3D Rad because of it's ease of use... Screenshot looks good, but the fog really doesn't look pretty well as in 3D Rad as you say... But it's good that you try both in 3D Rad and Unity5...
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 10, 2015 5:12:57 GMT
i have never tried normal mapping before but its just a matter of 5 minutes and gives an amazing look.. you guys should try it, i think i also need to try anti aliasing for the rough edges in the game
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 10, 2015 5:19:27 GMT
the fog was so bad because you don't have much control on its density, it was set on 0.005(really light) but on 0.006 it gets too dark and all the pictures in the background disappear like 0.0055 doesn't make any difference too,
and also i tried my best but i was unable to get a completely dark room, i turned the ambient light(Natural light in a scene) to completely pitch black but still the global illumination will add light in it, i need to disable the G.I(Global Illumination) i guess if there is a way to do this (of course there is ) just need to find it
|
|