good tip, and great little old app that, i use it to validate meshes which it offers to fix if it finds errors.
but if only we could zip all our resources into a single big .pak file like other engines do, would be way better, as reading lots of small files is still much slower than 1 big one of same overall size.
I used it at home with no problems. But at the other place the anti-virus was asking me if Im sure that I want to run this app. at home I use Avast free version . Thanks for the link , I actually found thatmost of my models had 'bowties' which is a term Im new to , but it offered to correct those errors ,and also compact my mesh files. awsome tool, too bad it doesnt seem like you can automate or check files in batches, but still a usefull app.
you can make your own automated batches using you guessed it - automation software. i used payed app remouse to do 100's of frame animated renders.
BTW, an AV saying 'are you sure to run it' is like 'we don't know if this file is safe yet, as it's too old/uncommon to be in our pre-scan database' not 'we scanned it already and it is a virus'. you can manually scan it yourself before running it to be sure.
but don't get too carried away with model compression, saving a few hundred kb will make very little difference [test that by timing load times before/after] so unless they are big complex models over 1mb i'd say it's a waste of time, and better gains can be had elsewhere with mipmapped dds etc.
cool. I managed to compress a big .x file to 14mb . it was a model of a forest , so that was cool I think it got shaved by a couple mbs . I also noticed that you can achieve soft shadows with a baked shadow map that is in dds format with mip maps. I was able to fix some meshes with mview for Story of kennuck. thanks for sharing guys.
Nov 5, 2017 16:05:50 GMT
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