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Post by Deleted on Sept 19, 2017 2:37:41 GMT
After the launch of of ID@Xbox and getting my concept approved, (And An Investment ) I am sadly forced to Microsoft Visual Studios instead of 3Dr. I'm Sorry but theres a lot more money to be made on console than PC. Where Real Game Devs Now. I'm sorry and this will be the last post I ever put on this Amazing Forum and comunity I will miss you all. Thanks for making my experience here great and I would love to stay but I cant. The studio's CEO Aka Me, Has to put food on the table and cheap computer games hasnt worked. Thanks GHgames for teaching me and helping me along the way. P.S. POST MORE ON YOUR YOUTUBE.
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Post by bartyrocks3 on Sept 20, 2017 12:02:08 GMT
oh, but i liked your games!!! Well, I guess I will see ya neonstudios. We will miss you!
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Post by Red Moon Entertainment on Sept 20, 2017 14:12:11 GMT
Good luck then! We're gonna miss you!
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Post by the1 on Sept 23, 2017 22:21:31 GMT
Liked Fadeout Good luck on Xbox Though
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Post by indiedev on Sept 25, 2017 4:49:27 GMT
if you can't make any money on pc, you won't on xbox either. if you want 'to put food on the table' is best to get a real job [even part-time] and work on your game at night until you start making money, then you can quit the real job.
getting a concept approved for xbox means very little, as you still need to get it certified when actually made.
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Post by WhyNot on Sept 26, 2017 4:29:08 GMT
Good Luck Bro!
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Post by Deleted on Sept 26, 2017 11:33:17 GMT
hope you do great mate
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Post by Deleted on Sept 27, 2017 23:45:19 GMT
yah IndieDev, already on that, Just moved out. My plan was to do exactly that. And The put food on the table was a slight exaggeration (Probably Shouldnt have said that ) But ya, I'll probably stick around to help some newbies, (Lets hope there aren't any till the release of 3drSpace! )
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Post by the1 on Sept 27, 2017 23:48:42 GMT
I'm New. So, sorry I guess? But Would you help me out with something @neonstudios
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Post by Deleted on Sept 27, 2017 23:49:19 GMT
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Post by the1 on Sept 27, 2017 23:49:47 GMT
@neonstudios I'll just message you
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Post by GH Games on Sept 28, 2017 11:16:19 GMT
Guys before Rad Space can be released it needs to actually become a game engine. At the moment it's mostly the UI and getting the required components needed to make the Engine Base work. If I had to give a time for even a Beta, never mind a stable release, it would be at least 1 - 2 years or more with the way development is going. Not to disrespect NicusorN5 here because the work he has done is great. Sorry to disappoint you but it's the truth. I do hope thing's speed up, but keep all of what I have said here in mind.
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Post by NicusorN5 on Sept 28, 2017 14:35:55 GMT
I actually didn't had time for 3DRadSpace last 2 months. I had other projects(a SAMP server(it sucked tbh, I hate Pawno), a VC-MP server (players there were annoying af, they we're like 'admin plz') , also there's the high-school (a lot to learn).
For 3DRadSpace, implemeting skinmeshes, cameras can be done in a short time, but the physics engine and shaders cam be a nightmare.
I think I will include a collision editor for 3DRadSpace, if I can make progress with the physics angine.
If everything is going perfectly, 3DRadSpace can be released in less than a year.
Or a worse idea, we can release alphas (incomplete versions) to keep 3DRadSpace updated.
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Post by GH Games on Sept 28, 2017 15:37:58 GMT
Giving people an unstable version may be quite dangerous. If it were a text editor or something then it wouldn't be too bad, but being a game engine if something executes the wrong way it will probably end up the users PC taking some form of damage (depending on what it is). Collision Editor is a good idea. An Animator would also be helpful, like what Unity has. Save people some time. NicusorN5 currently my time is used up by other projects, so I can't really dedicate any to rad space. Sorry for that.
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Post by NicusorN5 on Sept 29, 2017 13:19:39 GMT
GH Games No problem. I can do some things myself. I can't make a animator program because I just don't know how to animate a skinmesh. I might implement 3DRad's frame2frame feature, pretty usefull to me .
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