How can i get a character that knows its forwards direction is always the way the camera following it is facing at all times prefrebly without the use of a mouse im trying to use multiple controllers and the mouse gets in the way Like i dont care about the camera being able to be user controlled im just trying to get a character that is oriented to follow the cameras orientation would anyone be so kind as to assist me?
Sorry i was trying to confuse you but what i was saying was how do i setup a character to where if the camera looks one way the character runs in that direction and if the camera looks somewhere else the character runs in that direction
For example my camchase looks at a rock the character runs into the rock
Sorry again my apologies ok so its a 3rd person character setup and the idea is that you can run wherever the camera faces so that when you push forward the character goes away from the camera and If you turn your camera left then your character begins running directly away from its camera to always be oriented in a Forwards direction as the camera can be used to turn but what im trying to get is all that wothout the use of a mouse
Is that better? Im sorry sometimes i have a hard time explaining things
The end result is a character that goes in what ever direction the inputs tell it and not rotating left or right instead it actually goes left and right based on the cameras orientation
Well i was thinking more along the lines of making a pathfinder style ai that chases an object attacted to the camera s center i litterally just came up with the idea a few hours ago but am unsure of a proper setup... Like how do i make the pathfinder stick to the middle of the view port and be a set distance away... Would i use a script ir attschcan invisible rotatinf skinmesh to the pathfinder and set the ai aglfter it that way