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Post by TinSoldier on Oct 31, 2017 14:55:49 GMT
This project created by jestermon shows the rotations too and supports global and local rotations. Global or in reference to world rotations. Local is in reference to the model it's self. _Rotataternions_A.3dr (138.71 KB)
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Post by darkhavoc on Nov 1, 2017 6:22:23 GMT
Oh i see well put man well put 😀
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Post by darkhavoc on Nov 4, 2017 9:17:35 GMT
Ok so if im understanding this all correctly to get it to not stop moving when it reaches a certain point i have to put a 720 over the 360 or something right??
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Post by TinSoldier on Nov 4, 2017 15:04:43 GMT
I have no clue what you're asking....
if you want it to only rotate between certain degrees of rotation then you can limit that by replacing the 360 and 0 with the limit values you want...
I'm getting the idea you're expecting basic rotations to do way more then what you actually want..
The script supplied are just for reference to show how to setup rotations.
To get specific type of rotations you're going to need more script to control them.. Just changing a few values is more for experimentation purpose's..
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Rotations
Nov 5, 2017 10:15:37 GMT
via mobile
Post by darkhavoc on Nov 5, 2017 10:15:37 GMT
What i had meany was the current build of the project that you gave me then i reconfigured has this little thing where if you hold any key say holding the A key and let it go completely around in one circle it slows itself down and then starts backup again.... But dont wprry bout it now ive do beleive to have corrected it by changing modes for example it was (360,0,00.2,1) and now its. (360,0,00.5,0) if im remembering crrectly thats how it appears im not on my computer right now to see exactly how it went but the point is changing this "mode" variable at the end from "1" to "0" and amping up the speed from 000.2 to 000.5 seems tp have fixed my final problem
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Post by TinSoldier on Nov 5, 2017 15:34:36 GMT
Yeah thats kind of a missing option from the iFloatt3endto function.. It doesnt have an option to allow no slow down ( the last option )
Heres a thought i haven't tried, put a -1 as the last option like
iFloatTendTo(float,float,float,float,-1);
see what happens.
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Rotations
Nov 13, 2017 8:50:19 GMT
via mobile
Post by darkhavoc on Nov 13, 2017 8:50:19 GMT
Ok i will let you know what it does
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