It's been a while since you've helped me with my project, and now I've come across a new question, maybe some of you can help me!
Firstly I would like to know if it is possible to render textures from the same SkinMesh in different ways through scripts (for example, a car made up of only 1 object where the glasses are like 0010_glass_bumpy transparent, the body like 0001_pp_smooth with reflections and the pieces of plastic without Reflections), because the way I'm doing, every part of the car that needs to be rendered in a different way is in a separate SkinMesh (glasses SkinMesh, metallic parts SkinMesh, matte parts SkinMesh, etc.).
Secondly, I wonder if it is possible to put reflections on a 0003_pp_bumpy object without it being 100% chromed, even when I place the Reflection Factor at 0.0001, the object remains chrome-plated as if it were 1.0. It would be great if it were possible because the "noise" effect would leave any bodywork more realistic, but along with the color of the texture and not 100% chromed.
And finally a question about my project, when the car is near the ground, half the bottom of the bodywork reflects the "underworld" of the project, and when the car is a few centimeters high, it reflects the ground correctly. Is there a way to make the car reflect the ground when it is close to the ground? (pic below)
I was able to solve the problem of the underworld's reflections! I just needed to export my model to 3D Rad in a position below-ground-level in the program I use to draw.
But I still could not solve the problem of bumpy being 100% chromed, for example, I wanted a blue car, but with the effect of bumpy:
The visual result was much better with the bumpy for me, because smooth leaves the metal looking like a mirror (even at 0.5, 0.3). But it does not look good if all the cars are chrome, and no matter how much I export a blue or red car, putting the bumpy all are chrome.
Is there any way to get the bumpy effect without everything being chrome? I made this (bad) change in the same image so you understand what I'm talking about:
A bumpy blue car, THAT WOULD BE AWESOME!
Aug 24, 2017 18:19:27 GMT
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