So, I've been working on 3DRadSpace with NicusorN5 , though not really with but via the GitHub repository, anyways I thought I would make a thread with some changes I have made and what I'd like to add/change in the future. All comments and requests are welcome
P.S. NicusorN5 I will upload the version I have soon. This is kind of a way for you to review the changes I have made so far.
CHANGES: -Reworked most of the layout, style and look to look a little more modern. - Changes some names of .cs files to represent what they are. Also NicusorN5 ... toolz.cs... really? - Editor Size and key stroke changes (speed settings sort of thing). - Extra validation on some of the textboxes, buttons etc. - Compiler changes and additions. - Changed some of the titles.
WHAT I'D LIKE TO ADD/CHANGE: - A fully functioning, up to dateUpdater formwith some cool UI. - Editor settings like background colour, speed, fullscreen, certain size and some others. - Rework of the Objects list to look more modern and user friendly (just to make it even better). - Themes. Me and indiedev had a talk about these and I think they could be a nice feature to have. - More Object settings. Now I will be honest, I don't get how the math of this Engine works because it's really quite something. However I'd like to add them for future reference. - Tree View for all the objects like Text, Sprite, Camera. I have done some testing on this of my own and it worked. (To an extent lol).
So all comments are welcome. I'd like to hear back especially from you NicusorN5
Sounds cool! BTW for me the auto-updater is just fine... Background color is edited by 'SkyColor' object. I'm planning now making the script engine... [EDIT] I'm waiting for you to update the repository.
Yeah nothing is quite ready yet. Not sure how the final XNA folder needs to be setup either. Hopefully NicusorN5 will clear that up when it get's to that stage.
[EDIT] If you have VS installed, you could open the solution (.sln) and hit F5 to run the current build. But be warned, some thing's are broken and you may get some warnings/errors pop up. Though thinking about it.... because it's built in VS2010 and because it's using XNA 4.0, you would need VS2010 and the XNA GS from here.