yes thats totally correct. thankfully without the crashing bug i tried to fix for 1 and a half years , caged photon wouldnt have looked like it does. good thing that bug forced me rework almost everything. including adding extra content and extra gameplay tweaks. i thought hungry overlord taught me what i needed to know but caged photon really stretched my capabilities.
and im applying all learned lessons to future projects.
it really is funny. but i wasnt born a game maker . im just glad 3drad helped me achieve at least one milestone on my journey. never stop learning guys.
and thanks indiedev and everyone who contributed to caged photons dev history. yall guys can be blunt at times but thats okay . im used to getting beaten by others crits.
i hope yall guys put more effort into 3drad because it has wonderful potential even if its limited.
im not sure. without a stable internet connection , i dont see myself posting any more stuff other than the things im helping with. planet of the invaders is going slow but ive made progress nun the less. and ive got another game im making . thats also going slow. and then again im learning blender, which is keeping me busy as well ( really cool free software ) .
but i dont see myself moving to another engine anytime soon unless i stop being lazy when it comes to programing.
Blender Game Engine seems cool, from a distance. Ive just got a basic scene with an animated character working. took two weeks to find the right tutorials but they worked.
Wats happenin fellow game lovers. Ive made Caged Photon available for free on itch.io . It was Caged Photons eventual fate i guess. Please feel free to comment on whatever issues you find with this build. also dont forget to download the fix files , as described on the itch.io pages. Thanks for all the input . Happy Gaming!
Aug 31, 2017 13:46:32 GMT
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