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Post by GH Games on Nov 23, 2016 10:57:11 GMT
Hey kulu, for some reason the game won't let me get past the character selection screen. I tried all keys (a,d,x) and non work. It might just be my computer unless others have the same issue. Thought I'd let you know, hope it helps!
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Post by kulu on Nov 23, 2016 11:31:37 GMT
Hi grasshopper . just delete the "controls.bin" file in the games directory and relaunch the game, that will fix it . Im still busy with the controls .
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Post by Power Supersport on Nov 23, 2016 21:06:24 GMT
And don't forget to run on windowed mode... The deletion of the controls file does exactly nothing if you play in fullscreen, full-scene effects, vsync and high res...
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Post by GH Games on Nov 23, 2016 23:44:54 GMT
Okay, thank you I will give it another try.
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zeroXgen
Dec 6, 2016 20:20:54 GMT
via mobile
kulu likes this
Post by bartyrocks3 on Dec 6, 2016 20:20:54 GMT
Do you need any help kulu?
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Post by kulu on Dec 7, 2016 6:14:33 GMT
Hi bartyrocks3 . you are welcome to participate. I cant pay anyone a salary , but If I release this game commercially , then we can work out an arrangement. I wouldnt mind some concepts of different types of alien species. you can draw them , or model , or texture them , its up to you , how you want to participate. I also wouldnt mind some scripting help, because I suck at programming. but I havent run into any big scripting issues yet. I will send you a message decribing the overview of the game.
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Post by GH Games on Dec 7, 2016 9:45:20 GMT
Hey kulu! I'd love to create some images for your game such as wallpapers, icons, titles etc. I created this image as well as this image and I can do a lot better Just let me know (by message) whenever/if you want any done and I will start some templates As far as money goes, a spot in the credits is fine with me bro. Just helping a fellow game developer out!
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Post by kulu on Dec 8, 2016 8:42:08 GMT
Hi people of the Rad nature. Im just showing my progress. this is a concept of an interior corridor . hope you like
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hawk
Full Member
Posts: 69
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Post by hawk on Dec 14, 2016 9:58:22 GMT
Hey Kulu, I'm excited to see your work, but I don't have access to my machine to play. Small recommendation: How about you update your original post with some screenshots from in game, that way people can see before they have to download it, and you maybe able to attract some more people to play it as well.
Looking forward for more!
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Post by indiedev on Dec 16, 2016 12:08:59 GMT
this is a pretty small community hawk, so i doubt adding screenshots will make much difference to number of players, as we're all just obscure rad engine enthusiasts here [and will try it anyway], any would-be game needs much more exposure than this site can offer [no offense admin - it's a great site for rad, but that's all it is currently]
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hawk
Full Member
Posts: 69
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Post by hawk on Dec 17, 2016 19:02:34 GMT
I suppose my mind defaults to the days of game projects with vivid first posts with tonnes of cool screenshots XD Never mind.
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Post by kulu on Nov 15, 2017 14:10:54 GMT
I havent worked on this game in a long time. almost a year of just other issues and projects. but i still have my ideas floating in my head somewhere. and with the skinmesh bones redirecting thingy I did , I'll be able to add more cool stuff to the project. and Ive moved over to blender , so its gonna take some time to get the ball rolling. *so many puns .... so little time*
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Post by n_iron on Nov 15, 2017 22:12:58 GMT
Hi Kulu, Great game effects and player control.
Below is a script for under water effects any questions just post here.
Just a note, the script is from my Steam Boat paddler demo and it had a water plane facing up and for under water it had a water plane facing down that's why it is hidden when above water. You could do the same turn, show or hide the top plane while under water.
n_iron
/// under water blur
// player y vector height
if(NPCxyz.y < 6.110&&NPCxyz.y >= 0){ // less than 6.110 meters start under water effect
if(under){ // bool under water turn on cam under water blur
OUT_112 = 1; // camera filter - under water blur intensity
OUT_113 = 0.33; // under water blur intensity
iObjectShow(OBJ_154); // show under water at surface
}
under = false;
}else{ // else turn off under water effect
if(!under){ // bool not under water turn off cam water blur
OUT_112 = 0; // camera filter - under water blur intensity
iObjectHide(OBJ_154); // hide under water surface
}
under=true;
}
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 16, 2017 3:11:09 GMT
Looks Pretty cool
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Post by kulu on Nov 16, 2017 6:13:00 GMT
n_iron , I will try the underwater effect that you shared. Will try to get something done on this game after some other projects are further along or done.
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