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Post by Power Supersport on Jan 6, 2016 13:32:28 GMT
Since multiple people are asking for 3D Rad Exporter... I want to make a separate thread for it because I need to search and redirect them every single time...
DO NOT INSTALL THE .RBS FILE ! Put this extention in Tools which is located in your installation folder of SketchUp 2016... Attachments:3DRadExporter.rbs (39.29 KB)
3DRadExporter.rbz (18.61 KB)
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Post by HKG on Apr 14, 2016 12:52:22 GMT
thx
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Post by phenomv2 on Apr 19, 2016 13:07:09 GMT
I must put the file in tools right?
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Post by phenomv2 on Apr 19, 2016 13:43:42 GMT
well, this don't working i put the file in tools and nothing shows in [tools]
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Post by Power Supersport on Apr 19, 2016 14:23:53 GMT
Try to install the RBZ file that I attached to the main post...
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Post by phenomv2 on Apr 19, 2016 15:48:51 GMT
but how to install? Did i only must Put this file in Tools
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Post by phenomv2 on Apr 19, 2016 15:58:41 GMT
Is this for SketchUp 2016? When i gonna install this plugin how can i export?
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Post by Power Supersport on Apr 19, 2016 16:06:31 GMT
Go to Window -> Preferences -> Extensions -> Install Extension...
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Post by phenomv2 on Apr 19, 2016 16:13:40 GMT
Big, Big, Big thanks!
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Post by iggylites on Dec 2, 2016 17:56:05 GMT
It seems to crash when using on Sketchup 2017, anyone else having issues?
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Post by johnlee5168 on Dec 15, 2016 13:22:16 GMT
is for export x files?
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Post by NicusorN5 on Oct 9, 2017 12:35:40 GMT
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Post by TinSoldier on Oct 9, 2017 17:26:10 GMT
I've used the exporter with sketchup 8, which i still use.
I don't design anything, it's just for exporting warehouse models to X.
A few things to watch out for.
SU models often weren't designed for low poly game use, so check the poly count (5K to 25K) per model shouldn't be a problem for 3drad.
Another issue is flipped faces, this happens a lot, in SU you wont notice them, but in 3drad you will.
I blame SU for this issue.. in 3dsmax this can also happen if you manually create the faces, as the direction the poly faces depends on the direction/order the vertices are created, i assume this also applies in SU, but it's render engine is some how compensating for the flipped faces.
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Post by TinSoldier on Oct 9, 2017 17:35:15 GMT
And also watch out for excessive texture usage.
I saw a model of a pipe type framed go-cart which had like 100K polys and 25 textures, and the model barely even had any surfaces where a texture could be used, the same for the poly count...
The model looked really nice.. but....
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